When we created our first cartoons we displayed text or images in the
center of them. But we can place them anywhere we want to. We just need
to learn about coordinates in Web Cartoon Maker.
To help you with coordinates we have a special image in our library
"wcm/coordinates.emf".
Please try to compile the following program:
void Scene1 ()
{
Image Coordinates (
"wcm/coordinates.emf" );
Coordinates.SetVisible (
true );
}
You will see a static one
second long cartoon displaying the coordinate's grid:
As you can see the
default coordinates of the cartoon's center are
(0,0).
The coordinates of the right bottom corner are
(400,300)
and the coordinates of the left upper corner are
(-400,-300)
. Every object can be placed anywhere in the scene by using these
coordinates and
SetPos
method. The default coordinates for any object are
(0,0)
. The origin of a text or an image object is located in its center and
when you use
SetPos
method you specify the coordinates of its origin. If you specify
coordinates outside of the visible grid, then an object may become
partially or fully invisible. This is like driving a car away from the
camera’s view in a real movie.
Hint: When making a
cartoon, don’t confine your thinking to just the area currently seen by
the camera. As the above paragraph indicates, it can be effective to
move things in and out of the camera’s view area and, as a later
section will discuss, the camera can also be moved.
Let's use the
coordinate's grid image as a background and add another ball image at
the bottom:
void Scene1 ()
{
// setup background
Image Coordinates (
"wcm/coordinates.emf" );
Coordinates.SetVisible (
true );
// add a ball image at (0,200)
Image Ball (
"sport/beach_ball.svg" );
Ball.SetVisible (
true );
Ball.SetPos ( 0, 200
);
}
You can also change the ball coordinates. If you place another
instruction like
Ball.SetPos ( 0, -200 );
immediately after
Ball.SetPos ( 0, 200 );
then you will not even see the ball at (0,200) because the second
instruction is executed at the same time in your cartoon. But if you
change the current cartoon time using SetTime or Sleep... You will get
the ball moving!
void Scene1 ()
{
// setup background
Image Coordinates (
"wcm/coordinates.emf" );
Coordinates.SetVisible (
true );
// add a ball image at (0,200)
Image Ball (
"sport/beach_ball.svg" );
Ball.SetVisible (
true );
Ball.SetPos ( 0, 200
);
// move it to (0,-200)
Sleep ( 2
);
Ball.SetPos ( 0, -200
);
}
Here
is what you should see after compilation of the program. You first real
animated cartoon with a ball moving from bottom to the top:
You probably noticed that the ball was not moved immediately after
seeing second
SetPos
instruction. It was moved smoothly during 2 seconds
Sleep
command between 2 instances of
SetPos
. Using
SetPos
is just like adding a control point at a specific time (also often
called a “time tick”) in you cartoon and the position is changing
smoothly from one control point to another. For example, if you want a
ball to move through the cartoon edges, you can create a script like
this one:
void Scene1 ()
{
// setup background
Image Coordinates (
"wcm/coordinates.emf" );
Coordinates.SetVisible (
true );
// add a ball image at (0,200)
Image Ball (
"sport/beach_ball.svg" );
Ball.SetVisible ( true );
// add first control point
SetTime ( 0.0 ); // start time, you can
omit this one
Ball.SetPos ( 300, 200
); // right bottom corner
// another control point
SetTime ( 1.0 ); // one second after
beginning
Ball.SetPos ( 300, -200
); // right upper corner
// another control point
SetTime ( 2.0 ); // two seconds after
beginning
Ball.SetPos ( -300, -200
); // left upper corner
// another control point
SetTime ( 3.0 ); // three seconds after
beginning
Ball.SetPos ( -300, 200
); // left bottom corner
// another control point
SetTime ( 4.0 ); // four seconds after
beginning
Ball.SetPos ( 300, 200
); // right bottom corner again
}
If you compile this
cartoon you will see something like this:
Alan Sturgess shared an excellent video he made using Tales Animator! You can still download Tales Animator here. Unfortunately it is only available for Wi
There is a prototype of simple online character designer available
HERE. It is only a prototype,
it does not contain many pieces yet but it can already generat
Web Cartoon Maker 1.5 is finally here! You can download it
HERE!
Here is what was updated in version 1.5:
Web Cartoon Maker Desktop Edition is now fully standal