You already have learned
about text objects. Beside text you can use images in your cartoons.
You can add an image object to a scene almost the same way as text one.
// We do not use SetTime. The lehgth of this cartoon
// will be set to one second automatically instead of zero
}
MyImg
is and unique name for the image object. And we will use it to make it
visible or invisible, move it, rotate and do other cool stuff. You can
see that it also requires a parameter. But instead of a string of text
to display, you should supply a valid URL of image. If URL is not
valid, then no error will be reported but no image will be displayed
either. Web Cartoon Maker supports images in SVG, EMF, PNG, JPG and GIF
formats.
Note: If you haven’t read
the tutorial and scripting help files about images, this would be a
good time to read them, as well as to run the “Image objects in Web
Cartoon Maker” tutorial script. A brief discussion of vector (SVG, EMF)
vs. raster (PNG, JPG, GIF) formats will be presented in a later
section. There are also many good discussions of this subject on the
web.
You can also use images from your hard drive. In this case you must
indicate a full local path to an image file instead of URL. And
remember, in C++ you need to use double slashes (
"\\"
) instead of single ones (
"\"
), because single slashes are reserved for defining special symbols like
"\n"
or
"\t"
:
void Scene1 ()
{
Image LocalImg (
"c:\\myimage.png" );
LocalImg.SetVisible (
true );
}
Again, this must be a valid full local path to an image. And an image
must exist on your hard drive. Most likely there is no image at located
at
"c:\\myimage.png
" on your hard drive. Please replace this string with a valid path to an
image in SVG, EMF, PNG, JPG or GIF format if you want to compile this
example.
Web Cartoon Maker has its own online library of images optimized for
cartoons.
You can browse the library in your web browser (Internet Explorer 7.0
or later is recommended) at
http://www.webcartoonmaker.com/?art=help/lib_images
:
You can see that all the pictures have a shorter path assigned to them
like
"sport/beach_ball.svg"
. You can use this short path instead of fully qualified URL if you want
to use an image from online Web Cartoon Maker's library. For example if
you want to display a ball you could write:
Alan Sturgess shared an excellent video he made using Tales Animator! You can still download Tales Animator here. Unfortunately it is only available for Wi
There is a prototype of simple online character designer available
HERE. It is only a prototype,
it does not contain many pieces yet but it can already generat
Web Cartoon Maker 1.5 is finally here! You can download it
HERE!
Here is what was updated in version 1.5:
Web Cartoon Maker Desktop Edition is now fully standal