This example may look little artificial. We'll be able to make it better
after getting familiar with iterations and loops. Anyway, let's make a
simple cartoon where a boy character is walking for 5 seconds and every
half a second he will do some actions. He will wink with his
right eye until reaching the screen center, and then he'll say "Switch"
and start winking with his left eye:
#include <boy.h>
void DoWinking ( Boy
&Who )
{
if ( Who.GetX () < -0.1 )
{
Who.WinksLeft ();
}
else
if ( Who.GetX () >
0.1 )
{
Who.WinksRight ();
}
else
{
Who.Says ( "Switch" );
Sleep ( 0.5 );
}
}
void Scene1 ()
{
Image Back (
"backgrounds/landscape.svg" );
Back.SetVisible ();
Boy Max;
Max.SetVisible (
true );
Max.SetPos ( 200, 290
);
Max.GoesTo ( -200, 290
, 5 );
SetTime ( 0 );
DoWinking ( Max );
DoWinking ( Max );
DoWinking ( Max );
DoWinking ( Max );
DoWinking ( Max );
DoWinking ( Max );
DoWinking ( Max );
DoWinking ( Max );
DoWinking ( Max );
DoWinking ( Max );
}
Please note that we compare results of method
GetX
with
0.1
and
-01
, not with zero. This is because
GetX
returns a
double
value, not an
int
. During floating point operations precision may be lost a little bit
and we do not want to miss the moment when character should say
"Switch"
. You should see the following movie:
Alan Sturgess shared an excellent video he made using Tales Animator! You can still download Tales Animator here. Unfortunately it is only available for Wi
There is a prototype of simple online character designer available
HERE. It is only a prototype,
it does not contain many pieces yet but it can already generat
Web Cartoon Maker 1.5 is finally here! You can download it
HERE!
Here is what was updated in version 1.5:
Web Cartoon Maker Desktop Edition is now fully standal