You can output the value of a
string variable using the same commands we used to output string values
by using a text object in our cartoon:
void Scene1 ()
{
string
sHello = "Hello"
;
Text HelloText (
sText );
HelloText.SetVisible (
true );
}
We just need to use a
variable name instead of a string value.
In classic C++ you would not be able to use other kinds of values and
variables to create a similar text object, because a text object
requires a string value as a parameter. But as I said before, values of
other types (int, char and double) can be converted to strings
automatically in WCM C++. This means that you can use these values and
variables to create a text object or change the text:
void
Scene1 ()
{
Text MyText (
"Hello" ); //
create a text object from string value
MyText.SetVisible (
true );
SetTime ( 1.0 );
MyText.SetText ( 5 ); // change the text
using int value
SetTime ( 2.0 );
MyText.SetText ( 5.72 ); // change the text
using double value
SetTime ( 3.0 );
MyText.SetText ( 'a' ); // change the text
using char value
string sVal = "Hello";
int iVal = 5;
double dVal = 5.72;
char cVal = 'a';
SetTime ( 4.0 );
MyText.SetText ( sVal );
// change the text using string variable
SetTime ( 5.0 );
MyText.SetText ( iVal );
// change the text using int variable
SetTime ( 6.0 );
MyText.SetText ( dVal );
// change the text using double variable
SetTime ( 7.0 );
MyText.SetText ( cVal );
// change the text using char variable
// wait one more second before the end of cartoon
SetTime ( 8.0 );
}
As you can see from this example
, you can create all the objects before using any of them and use only
when you need them.
You can try to compile and preview the above program. You will see an 8
seconds long cartoon showing you
the following text strings two times (one using values and one using
variables):
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HERE!
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Web Cartoon Maker Desktop Edition is now fully standal