So far we have only been using the functions that are built into C++,
but it is also possible to add new functions. Actually, we have already
seen
some function definitions: Scene1, Scene2 etc. These functions are
special because they indicate where the code for every cartoon scene is
located, but the syntax for them is the same as for any other function
definition:
void NAME ( LIST OF
PARAMETERS )
{
STATEMENTS
}
You can make up any name
you want for your function, except that you can’t call it the same name
as any other C++ keyword. The list of parameters specifies what
information, if any, you have to provide in order to use (or call) the
new function.
Scene1 doesn’t take any parameters, as indicated by the empty
parentheses () in its definition. The first couple of functions we are
going to write also have no parameters, so the syntax looks like thi
s:
This function is named ShowTime; it contains se
veral statements. It displays a text
"The System Time is"
for one second and then system time for one more second. In our scene
we can call this new function using syntax that is similar to the way
we call the built-in C++ commands:
void Scene1 ()
{
ShowTime ();
}
The program will output a
system time to your cartoon. But what if we want to do this several
times? We can call ShowTime several times from Scene1 then:
void Scene1 ()
{
ShowTime ();
ShowTime ();
ShowTime ();
}
Or we can write another function which invoke
s ShowTime several times and call it from Scene1:
void
ShowTimeThreeTimes ()
{
ShowTime ();
ShowTime ();
ShowTime ();
}
void Scene1 ()
{
ShowTimeThreeTimes ();
}
You should notice a few
things about this program:
You can call the same
procedure repeatedly. In fact, it is quite common and useful to do so.
You can have one function
call another function. In this case, Scene1 calls ShowTimeThreeTimes
and ShowTimeThreeTimes calls ShowTime. Again, this is common and useful
So far, it may not be
clear why it is worth the trouble to create all these new functions.
Actually, there are a lot of reasons, but this example only
demonstrates two:
Creating a new function
gives you an opportunity to give a name to a group of statements.
Functions can simplify a program by hiding a complex computation behind
a single command, and by using English words in place of arcane code.
Creating a new function can make a program smaller by eliminating
repetitive code. For example, a short way to print a time nine
consecutive times is to call ShowTimeThreeTimes three times. How would
you print it 27 times?
Alan Sturgess shared an excellent video he made using Tales Animator! You can still download Tales Animator here. Unfortunately it is only available for Wi
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it does not contain many pieces yet but it can already generat
Web Cartoon Maker 1.5 is finally here! You can download it
HERE!
Here is what was updated in version 1.5:
Web Cartoon Maker Desktop Edition is now fully standal