When you look at a program that contains several functions, it is
tempting to read it from top to bottom, but that is likely to be
confusing, because that is not the order of execution of the program.
Execution always begins at the first statement of Scene1, regardless of
where it is in the program (sometimes it is at the bottom). Statements
are executed one at a time, in order, until you reach a function call.
Function calls are like a detour in the flow of execution. Instead of
going to the next statement, you go to the first line of the called
function, execute all the statements there, and then come back and pick
up again where you left off.
That sounds simple enough,
except that you have to remember that one function can call another.
Thus, while we are in the middle of main, we might have to go off and
execute the statements in ShowTimeThreeTimes. But while we are
executing ShowTimeThreeTimes, we get interrupted three times to go off
and execute ShowTime.
Fortunately, C++ is adept
at keeping track of where it is, so each time ShowTime completes, the
program picks up where it left off in ShowTimeThreeTimes, and
eventually gets back to Scene1.
What’s the moral of this
sordid tale? When you read a program, don’t read from top to bottom.
Instead, follow the flow of execution.
Alan Sturgess shared an excellent video he made using Tales Animator! You can still download Tales Animator here. Unfortunately it is only available for Wi
There is a prototype of simple online character designer available
HERE. It is only a prototype,
it does not contain many pieces yet but it can already generat
Web Cartoon Maker 1.5 is finally here! You can download it
HERE!
Here is what was updated in version 1.5:
Web Cartoon Maker Desktop Edition is now fully standal